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Introduction The Sorcerer is the spontaneous caster equivalent of the Wizard. Much like the Cleric and the Oracle, the classes fill the same roles with a distinctly different feel. Because they are spontaneous caster, Sorcerers have a limited number of spells available to them.


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Description Movement Races Core Races Dwarves Elves Gnomes Half-elves Halflings Half-orcs Humans Other Races Featured Races Aasimar (15 RP)


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How do you do that? What follows is my thoughts and ramblings and ultimately I would love to hear your thoughts on this. Race: Half-Elf I think this is the best choice for 2 reasons. The first being Elf Blood which lets you grab the Human Sorcerer FCB for more spells known, and the second is PARAGON SURGE. Paragon Surge


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Yes, Sorcerer is the core of my character (started as an Ifrit, reincarnated into an Elf which is where he began developing as an archer, will be a Half-Elf in 5e for the Charisma kick) - David Wilkins Dec 26, 2014 at 13:46 2 It's years later now, but there is an Arcane Archer fighter subclass in Xanathar's Guide to Everything now. - V2Blast


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Physical Description: Half-elves stand taller than humans but shorter than elves. They inherit the lean build and comely features of their elven lineage, but their skin color is normally dictated by their human side. While half-elves retain the pointed ears of elves, theirs are more rounded and less pronounced.


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Half-elf sorcerer 10/Pathfinder chronicler 7: Spirit Avenger: 16: Half-orc barbarian 4/sorcerer 6/eldritch knight 7: Demon-Blooded Sorcerer: 17: Half-orc sorcerer 18: Fate-Bound Mage: 18: Human sorcerer 19: Arisen Sorcerer: 19: Human sorcerer 20: Ice Maiden: 19: Elf sorcerer 10/dragon disciple 10:


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Size: Half-elves are the same size as humans. Speed: Half-elves have the standard 30ft base movement speed. Elven Immunities: Thanks to their elven heritage, half-elves are immune to magic sleep effects, and gain a +2 on saves against enchantments. Adaptability: This is one of the less useful of the half-elf's racial abilities unless you're.


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Abilities gained at higher levels list the levels at which you gain them next to the features' names. Your Level. Class Features. 1. Ancestry and background, initial proficiencies, bloodline, sorcerer spellcasting, spell repertoire. 2. Skill feat, sorcerer feat. 3. 2nd-level spells, general feat, signature spells, skill increase.


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Role: Sorcerers excel at casting a selection of favored spells frequently, making them powerful battle mages. As they become familiar with a specific and ever-widening set of spells, sorcerers often discover new and versatile ways of making use of magics other spellcasters might overlook.


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Half-elf sorcerer 10/Pathfinder chronicler 7: Murderous Scythe: 16: Half-elf druid 4/fighter 6/assassin 7: Notorious Foil: 16: Halfling bard 17: Spirit Avenger: 16: Half-orc barbarian 4/sorcerer 6/eldritch knight 7: Undead Bane: 16: Human ranger 9/sorcerer 1/arcane archer 7: Vaultbreaker: 16:


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Class Skills The sorcerer's class skills are Appraise ( Int ), Bluff ( Cha ), Craft ( Int ), Fly ( Dex ), Intimidate ( Cha ), Knowledge (arcana) ( Int ), Profession ( Wis ), Spellcraft ( Int ), and Use Magic Device ( Cha ). Skill Ranks per Level: 2 + Int modifier.


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Hello, I am going to do my first playthrough. 1.) I decided I want to play Sorcerer for my main character. Which subclass would you recommend me for first playthrough for good damage on normal difficulty and why? And which feats are very good for sorcerers? 2.) How much DMG would I potentionally loose with Sylvan sorcerer when I cant choose bloodline? 3.) I am also considering also Arcane.


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Dead Eye (CR 13) Desert Stalker (Half-Orc Ranger 14) Devilbound Sorcerer (Pit Fiend-Bound Human Sorcerer 13) Elali Lich (CR 13) Fury Of Flame (Human Druid 14) Half-Orc Ghost Oracle 12 (CR 13) Human Sorcerer 7/Harrower 7. Ice Mage (Half-Elf Sorcerer 14) Little Fist (Halfling Monk 14)


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Oct 15, 2012, 11:00 am. The build is backward from what you're proposing, but fighter 1 / sorcerer 6 / eldritch knight 10 / arcane archer 3 isn't a bad approach from the kind of concept you're describing. You end with a CL and a BAB both at 17, a decent mix of fighter feats and strong spell accessibility, and so on.


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TACTICS Before Combat The sorcerer casts mage armor and resist energy (fire). During Combat The sorcerer casts mirror image, then entangles opponents with his wand of entangle (using the Use Magic Device skill). He uses one of his scrolls of levitate to avoid melee combat, and casts cause fear to remove opponents threatening him. Base Statistics


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Sylvan is an offshoot of "Fey" and Fey are known for being tricky and mischievous, so you may want to focus on feats and spells that deal with Illusions, Transmutation, and some Enchantment spells (spells that deal with "trickery" such as Bungle, Memory Lapse, or Unprepared Combatant ).